TOURNAMENT INFO
When & Where
Tournament Rules
Tournament Schedule
Past Winners
Tournament Sponsors

ASO 2020
How To Register
Registered players
Ratings used 

Scenarios
Mini tournaments
ABS & Special Rules
Equipment needed

Friendly Gaming

OTHER INFO
Archives
Contact Us
Website History
Other Tournaments


Home


 
PBS, SSR and Clarifications

PBS, Scenario Special Rules and Clarifications for ASO 2020

 
ROUND 1 (early start)
J1 "Urban Guerillas"
ASO SSR - Delete one 458 from Russian at start OB

German;
A1 add a LMG to Russian at start OB
B1 add a 248 to Russian at start OB
C2 add a DC and to Russian Turn 3 reinforcements
D2 exchange German 9-2 AL for a 9-1 AL
E3 delete one PSK

Russian;

A1 delete one 248 from Russian OB
B1 delete one DC from Russian OB
C2 exchange a LMG for a MMG in German OB
D2 reduce Russian SAN to 5
E3 add a 658 to German OB


J152 "Messenger Boys"
German;
A1 add a LMG to British OB
B1 delete 4 x ? from German OB
C2 delete one 237 from German OB
D2 add a 8-1 AL to British turn 2 reinforcements
E3 add a 458 to British turn 2 reinforcements

British;

A1 delete one Piat and one 51 MTR
B1 add a 237 to Grenadier regiment 752
C2 add a LMG to German at start OB
D2 add an 8-1 AL to German turn 3 reinforcements
E3 add a 548 to German turn 3 reinforcements


RPT 107" Meet me at the Station"
German;
A1 exchange two 447 for two 458
B1 exchange two 468 for two 467
C2 delete one LMG from German OB
D2 add a 8-1 AL to Russian turn 1 reinforcements
E3 add a 447 to russian at start OB

Russian;

A1 exchange two 458 for two 447
B1 exchange two 467 for two 468
C2 delete one 447 from Russian at start OB
D2 exchange one German 8-0 for an 8-1
E3 the Marder III(t)M sets up HIP


ROUND 1 (late start)
AP141 "Curie's Favor"
Errata - British entry should be "enter on turn one on East/ South edge" 
ASO SSR - add one 248 to German OB and in SSR 3 Change 6 to 7.

German;
A1 delete one German 248
B1 reduce the number of German SW purchase points with one
C2 add a LMG to British OB
D2 add a Piat to British OB
E3 add a 457 to British OB

British;

A1 add one German SW purchase point
B1 add a 247 HS to German OB
C2 delete the British 8-1 AL
D2 exchange the German 8-0 for a 8-1
E3 exchange the British 10-2 for a 9-1


A70 "Wintergewitter"
ASO SSR - Add a 237 and an ATR to Russian at start OB.

German;
A1 add 6 x ? to Russian OB
B1 delete one German LMG
C2 exchange two 447 for two 458
D2 add a 8-1 AL to Russian OB
E3 exchange the German 9-2 for a 9-1

Russian;
A1 delete one 237 from Russian OB
B1 add a DC to German OB
C2 delete one ATR from Russian OB
D2 Germans are Elite (C8.2)
E3 add a 9-2 AL to German OB


23 "Under the Noel Trees"

German;
A1 add 6 x ? to the American OB
B1 delete one German LMG
C2 exchange the American 8-0 for a 9-1
D2 exchange one Baz 44 for a Baz 45
E3 exchange one American MMG for a HMG

American;
A1 reduce American SAN to 3
B1 Exchange one German LMG for an MMG
C2 add an 8-1 AL to German OB
D2 delete the last sentence of SSR 3
E3 delete one Baz 44


ROUND 2
AP 138 "Red Horse Recon"
ASO SSR - Delete SSR 3 (+1 to German PF checks)

German;
A1 add a 346 to American OB
B1 delete 4 x ? from German OB
C2 exchange two 666 for two 667
D2 exchange one 548 for a 238
E3 All PF Check dr's (C13.31) add an additional +1 drm. ( SSR 3)

American;

A1 add two 1 squad Foxholes to German OB
B1 add a 237 to German OB
C2 Increase German ELR to 3
D2 add a 50 LMT to German OB
E3 add a PSK to German turn 2 reinforcements


HS 30 "The Good Shepard"
ASO SSR - Delete one 447 from German OB

German;
A1 increase British SAN to 3
B1 add a LMG to British at start OB
C2 exchange British 8-0 for an 8-1
D2 add a 8-1 AL to British turn 1 reinforcements (must setup in a Sherman)
E3 add a 458 to British turn 1 reinforcements

British;
A1 British LMT have no ROF in turn 1 and 2 when firing smoke.
B1 add 6 x ? to German OB
C2 add a 447 to German OB
D2 German ELR is increased to 3
E3 exchange British 9-2 for a 9-1


FrF 23 "Elephants Unleashed"
German;
A1 add a Wire to Russian at start OB
B1 add a LMG to Russian at start OB
C2 add a 9-1 AL to Russian turn 2 OB
D2 russians are Elite (C8.2)
E3 the Germans need to exit more or equal to 25 exit VP off the south edge, and the 9-2 AL may not setup in/ enter a PzJg Tiger.

Russian;
A1 reduce Russian SAN to 3
B1 delete one Wire
C2 delete 6 mine factors
D2 add a DC to German OB
E3 add a 467 to German OB



ROUND 3
BFP -22 "Speed over Caution"
- Light Bocage rules; All rules for Bocage apply except: LOS; Light Bocage affects LOS as a 1/2 Level Obstacle and does not create any blind hexes. LOS along a hex spine exists just like a Wall/ Hedge but with Bocage TEM.Movement; Crossing a Light Bocage hex side costs infantry 1.5 MF + COT of the location entered. Fully tracked vehicles may cross a Light Bocage hexside by expending 1/4 MP allotment, FRU + COT of the hex being entered. 

German;
A1 add a 346 to American OB
B1 exchange two 666 for two 667
C2 delete one PSK from German OB
D2 Germans may only set up 1 squad equivalent up HIP not 2.
E3 exchange German HMG for a MMG

American;
A1 add 6 x ? to German OB
B1 exchange two 477 for two 467
C2 add a 447 to German OB
D2 add a 9-1 AL to German OB
E3 in VC change exciting 20 VP to 23 VP


AP 142 "The Closer"
ASO SSR - add a 458 to British OB

German;
A1 delete the German 8-1 AL
B1 German ELR is reduced to 2
C2 add a MMG to Canadian OB
D2 in VC; the Germans need to amass 6 more VP than the Canadian
E3 exchange the Tiger VE(L) for a PzIVH

Canadian;
A1 exchange two 447 for two 467 in German turn 1 force
B1 delete one 247 from Canadian OB
C2 delete one Piat from Canadian OB
D2 add a LMG to German turn 2 force
E3 exchange one Sherman V(a) for a Stuart V(a)


FrF 97 "Wrecking the Rentals

German;
A1 add a LMG to Russian onboard OB
B1 exchange two 467 for two 447
C2 add an 8-1 AL to the Russian onboard OB
D2 exchange one German 548 for a 238
E3 add a 8-0 leader to Russian onboard OB

Russian;
A1 add 3 x ? to German OB
B1 exchange two 467 for two 468
C2 add an 8-1 AL to German turn 2 reinforcements
D2 delete russian dm 50* MTR
E3 delete one 527 from Russian turn 1 reinforcements.


ROUND 4
Secret round. PBS released at the tournament.


ROUND 5
SP123 "The Badgers Breath"
ASO Clarification - Germans can enter the half hex of A1 on board 47 directly from A0 off board of the east edge. 

German;
A1 delete one LMG from German OB
B1 exchange one Canadian LMG for a MMG
C2 in Victory Conditions; increase the VP to 9
D2 exchange two 548 for two 447
E3 exchange Canadian 9-1 for a 9-2

Canadian;
A1 add a LMG to German OB
B1 delete the OML 2" MTR from Canadian OB
C2 increase German ELR to 3
D2 exchange two 447 for two 548
E3 exchange German 9-1 for a 9-2


AP34 "Bocage Blockage"

German;
A1 add 6 x ? to American OB
B1 delete 4 x ? from German OB
C2 exchange two 467 for two 447 in German OB
D2 exchange American 8-0 for an 8-1
E3 in VC change 11 to 13 CVP

American;
A1 exchange one 666 for one 346
B1 add a 247 to German OB
C2 exchange two 467 for two 468
D2 add a LMG to German OB
E3 delete one MMG from American OB


FrF 58 "Order 831"

German;
A1 add a LMG to Russian OB
B1 add an 8-1 AL to Russian OB
C2 exchange two 548 for two 447 SS
D2 add a DC to Russian OB
E3 exchange the Russian 9-1 for a 9-2

Russian
A1 add 2 AT Mine Factor to German OB
B1 exchange one German LMG for a MMG
C2 delete one DC from Russian OB
D2 add a LMG to German OB
E3 add a 8-0 to German OB